LATEST CHANGES

Version 1.01 (06/17/2019)

Bug Fixes

  • Fixed an issue with a delayed update when a new daily reward is available on the server
  • GamePlay Changes

  • Reduced required colonist count on the tutorial mission from 35 to 25 to reduce wait times
  • Increased the construction cost for the Sensor Array
  • Increased effect of the Community Park to 25% / 50% / 75% / 100%
  • Increased the effect of the Sensor Array to 20% / 30% / 40% / 50%
  • Other Changes

  • Tutorial will no longer block the screen if the button it wants you to click is disabled
  • The welcome back window only opens when players are actually online
  • Fixed typo in German localization
  • Version 1.00 (06/14/2019)

    Bug Fixes

  • Fixed a potential rare crash occurring in the game world
  • Fixed an issue that would cause the tutorial arrow to be visible on top of certain windows
  • Fixed wrong error message when purchasing ship skins
  • Fixed a bug that caused connection lines on the space map sometimes being red although they could be traversed
  • Fixed wrong daily reward display when no internet connection is available
  • Fixed display problems with the leaderboards which would occur when the internet connection was lost
  • Fixed a potential crash in the level end animation
  • Fixed a bug that caused the housing bonus research tasks not to work properly
  • GamePlay Changes

  • The research booster confirmation window now opens the shop at the booster page
  • Rebalanced all tradeport quest requirements
  • Lowered the cost for first crystal extractor
  • Increased the cost for first gas harvester
  • Beta 0.58 (06/10/2019)

    Bug Fixes

  • Fixing a bug that broke purchasing in-app products on iOS
  • Fixing the incorrect handling of pending purchases on iOS
  • Fixed UI jittering when zooming in research tree
  • Fixed tutorial Kromer being too large on certain tablet aspect ratios
  • Fixed random stuttering in fade-out when leaving a planet
  • Fixed various potential rare crashes
  • Fixed broken display of completed planets in account window
  • Fixed a bug that caused the first tutorial mission to fail in certain circumstances
  • Fixed a bug causing UI highlights not working during some tutorials
  • Fixed a bug that would sometimes count unfinished planets as finished
  • Fixed a bug that caused a misleading text when selecting mastery skills
  • Fixed some broken text labels in the help window
  • Fixed wrong formatting in some tutorial texts
  • Fixed a bug that leads to wrong regions sometimes being auto-completed.
  • GamePlay Changes

  • Mission Goal progress is no longer displayed as 100% when it really is 99.99%
  • Reduced research times for some early stage research tasks
  • Mountain generation chance changed to: 10%(None) / 40%(Low) / 40%(Medium) / 10%(High)
  • Lake generation chance changed to: 10%(None) / 40%(Low) / 40%(Medium) / 10%(High)
  • Increased the Hospital bonus to growth to: 100%/150%/200%/300%
  • Increased the tax rate bonus from the GRS building to: 150%/200%/250%/350%
  • Increased the boost bonus for harvesting buildings from 25% to 50%
  • Reduced the amount of generated missions with two similar mission goals
  • Upgrade Kits now increase warehouse capacity by: +25/+50/+150 instead of a % increase
  • Warehouse research tasks now increases the total capacity by a fixed amount, instead of a % increase
  • Added new research tasks to further increase capacity for Warehouses and Living Quarters
  • Reduced colonists required during the Ore tutorial mission from 25 to 20
  • Merged first two tutorial planets in sector 1 to shorten the tutorial
  • Visual Changes

  • Adjoining unexplored ocean tiles no longer raise up when clicked, creating a hole in the world
  • The tutorial highlight around the energy cell now turns off again after a few seconds
  • Other Changes

  • Ocean meshes are now pre-baked to reduce stalls when creating large oceans
  • Game will now regularly create backups of the progress which are being saved to the cloud
  • Added a tutorial to remind you to pick a new research project after claiming the very first one
  • The game will now occasionally remind the player if he's forgotten to take a new research or claim a completed one
  • Beta 0.57 (06/04/2019)

    Bug Fixes

  • Fixed some issues when trying to log into Google Play
  • Fixed a bug that caused the tradeport not remembering active quests when being destroyed and rebuilt
  • Fixed a bug that caused buildings spawning too many popups when being offscreen
  • Fixed a localization error when canceling research tasks
  • Fixed an issue causing ads on iOS to trigger the reward animation too early
  • Fixed a bug causing the Robotics Center not properly take mountain bonus into account
  • Fixed a bug causing exploration causing empty region
  • Fixed a bug causing lakes and mountains being generated in incorrect amounts on planets
  • Fixed an issue with input blocking that would allow level up rewards to be tapped multiple times and cause error messages
  • Fixed a bug that caused the tab buttons in the character screen to disappear when using the close button in the level up reward window
  • GamePlay Changes

  • When missions require a certain amount of resource harvesting buildings, that resource will be available on the planet in either medium or rich quantities
  • Lowered the amount of special regions created during planet generation
  • Other Changes

  • Added more null checks to space map to prevent a rare background crash
  • Beta 0.56 (05/31/2019)

    Bug Fixes

  • Fixed incorrect display of gained skill points when completing a mission
  • Fixed a bug that caused players to get notifications even when they disabled them
  • Fixed a bug which caused planets sometimes not being selectable in the space map
  • Fixed tutorial bug in exploration mission that could get player stuck if an already explored tile was selected
  • Fixed several spelling errors in the German localization
  • Fixed silent background crash after watching an ad for energy cells in the space map
  • GamePlay Changes

  • Adjusted the bonus XP at the end of a mission to better scale in higher sectors
  • Removed the empty region menu to reduce the number of taps needed to build buildings
  • Other Changes

  • Added new 'copy to clipboard button' to settings window to allow easier sharing of the player id
  • Beta 0.55 (05/29/2019)

    Bug Fixes

  • Fixed an exploit when connecting a storage to a tradeport that was still under construction
  • Fixed a bug that caused colony ship landing pods sometimes not being counted correctly
  • Fixed a bug causing some tiles to use placeholder models
  • Fixed certain cases where a planet would have none of a core resource
  • Fixed an issue that caused players to get stuck during the Upgrade Kit tutorial
  • Fixed several issues where research tasks would return wrong reward values
  • Fixed an issue where products sold from the global storage window would not count towards mission goals
  • Fixed wrong display values of the ‘Deep Core Mining’ skill
  • Fixed a bug causing mission goals sometimes asking for 0 products
  • Fixed a bug where in some occasions not all extra items were rewarded after watching an ad
  • Fixed the leaderboard not being centered around the player
  • Fixed a potential crash when restoring purchases on Android
  • GamePlay Changes

  • Increased bonus XP for buildings and colonists
  • Increased base XP per planet for sectors 2 and 3
  • Increased the lake bonus of the ‘Automated Aqueducts’ skill from 4% to 10% per skill point
  • Increased lake region food production bonus from 5% to 35%
  • Lowered the cost of all colony ships
  • Other Changes

  • Planets in later sectors always have at least a minimum amount of ore, gas and crystals
  • Beta 0.54 (05/23/2019)

    Bug Fixes

  • Fixed a lot of typos in localization texts
  • Fixed crash when using a research booster
  • Fixed crash when selecting research task in the research screen
  • Fixed a crash when connecting buildings and no storage buildings are in range
  • Fixed a crash when planet is accessed before a planet is fully loaded
  • Fixed a crash when the colony ship is jumping into new sector
  • Fixed a crash in the mission goals status when a planet isn't fully loaded yet
  • Fixed a crash when a window tries to access the space map before it is fully loaded
  • Fixed possible crash when tapping out of the app while landing on a planet
  • Fixed misaligned window blocker causing players to accidentally tap on UI elements
  • Fixed broken safe area calculation for notched phones
  • Fixed wrong colliders for space object and settings window
  • Fixed players getting stuck during research tree tutorial using an iPhone X
  • Fixed leaderboards and Google/GameCenter login not working properly
  • Visual Changes

  • Regions on the edge of the colony now show what type they are before being explored
  • Other Changes

  • Google/GameCenter auto login is delayed for a few seconds after game first start
  • Improved import settings for several audio files to reduce memory consumption
  • ta 0.53 (05/18/2019)
  • Bug Fixes

  • Fixed wrong category sprite in stats window
  • Fixed missing highlight arrow building during building upgrade tutorial
  • Fixed tutorial blocker no longer being offset or wrongly sized depending on resolution or pivot anchoring
  • Fixed tutorial not blocking background actions properly
  • Fixed an issue causing too many cash boxes being given as mission rewards
  • Development Version 0.52 (05/16/2019)

    Bug Fixes

  • Fix rare issue where the player could get stuck when offline while doing the TimeOrb tutorial
  • Fixed double explore skill exploring regions outside of the world borders
  • Fixed various issues with missing localization
  • Fixed an issue where not every sector would have an asteroid field
  • Fixed certain issues when trying to purchase virtual goods online
  • Fixed slider not updating when selling certain goods in storage window
  • Fixed offset in mystery box particle
  • Fixed various issues with the UI on notched phones
  • Fixed wrong sprite in character window claim button
  • Fixed status indicators for disabled buildings rendering below fog
  • Fixed delivered food not showing up in tradeport window
  • Fixed broken sprite anchoring in tradeport window
  • Fixed wrong tutorial pages opening when discovering tutorials out of order
  • GamePlay Changes

  • Increased Double Chance boost for Factory and Robotics Center from 25% to 50%
  • Improved planet generation algorithm to ensure better placement of resources and special terrain
  • Balanced construction times for many buildings
  • Decreased epic level of GRS building from 350% to 300% effectiveness
  • Increased amount of gas on first planet in sector 3
  • Reduced amount of required quantum batteries for mission on planet 1 in sector 3
  • Increased food requirement for second planet in sector
  • Sectors with more planets now have a higher chance to give a second medium upgrade kit as a reward
  • Visual Changes

  • Leaderboard page turn buttons gray out when the beginning or end of the list has been reached
  • Atmospheric Processor now has an animation and particle effect
  • Particle effects will now player faster while a time orb is active
  • The leaderboard now visually highlights the player's entry
  • Other Changes

  • Removed buttons for manual cloud save/load
  • - Mission and sector rewards are cached and saved in offline mode and awarded when the server connection is restored
  • Server interactions and game analytics disabled if app was pirated/installed from a blocked installation source
  • Re-exported all ice regions
  • Updated ice hospital regions
  • Leaderboard now centers on player when opening
  • Removed changelog button from main menu
  • Added safety check for daily rewards, in case we are not online
  • Development Version 0.51 (05/11/2019)

    Bug Fixes

  • Fixed tradeport building crashing when a planet is loaded
  • Fixed tradeport building not showing correct amount of products in storage
  • Fixed floating text labels in bottom menu pages of factory and robotics center
  • Fixed slow zoom in space map and research tree when in landscape mode
  • Fixed ad offer not awarding any cash when player had too many colonists
  • Fixed crash when claiming research tasks
  • Visual Changes

  • When the game language is changed, the font may change to to support non latin characters
  • Other Changes

  • Added safety check to language detection to catch missing localizations.
  • All text visible in the space map will now auto-update if the language is changed mid game
  • Development Version 0.50 (05/08/2019)

    Bug Fixes

  • Fixed level up button in space map glowing after coming back from research tree
  • Fixed missing text when Crystal Extractor building was awarded
  • Fixed inconsistent resource rarity display
  • Fixed XP level bar is not being correct after using an XP booster
  • Fixed ad offer timer particle effect appearing in shop window when ad offer was active
  • Fixed bottom menu sometimes not opening correctly on first start
  • Made UI blocking during ore extractor tutorial
  • Fixed missing description text for cargo boxes
  • Fixed unaligned tutorial ticker in landscape mode
  • Fixed Cloud Save on Android not working due to outdated Google Play libraries
  • Fixed cloud save exploit causing extra level up rewards
  • Fixed wrong display of leaderboards and player names
  • Fixed wrong sprite being used in ad watch reward animation
  • Fixed wrong building images in bottom menu
  • Fixed tutorial arrow sometimes not showing up during the building upgrade tutorial
  • GamePlay Changes

  • Cloud Save/Load now works
  • Completing a sector now always gives a minimum of 10 energy cells (for new sectors)
  • Slightly lowered exploration cost from the 25th region onwards
  • Generated planets can no longer have a mountain in the innermost ring blocking the player
  • Balanced and increased placement of resources for generated planets
  • Completing a sector now always gives 2 rewards instead of 1
  • Colony ship now keeps on flying even while the player is in other screens
  • Visual Changes

  • Cloud Save menu now shows basic information about the cloud save file
  • Leaderboard is now only shown during hyperjump if player is connected to GooglePlay/GameCenter
  • Other Changes

  • Added new information and feedback options to settings menu (not working yet)
  • Disabled keyboard input for game world camera control
  • Added 'restore purchases' button to settings menu
  • Improved player stats tracking
  • Added various missing localization texts
  • Master Skills are now unlocked after spending 70 points in the skill tree
  • Improved cloud save UI
  • Harvesting Buildings now produce fractions instead of full products
  • Updated adaptive app icons
  • Development Version 0.48 (04/28/2019)

    Bug Fixes

  • Fixed a bug causing the TradePort taking energy cells but not generating a new quest
  • Fixed an exception in GetGameplayValue()
  • Fixed tutorial task and arrow being visible above WelcomeBack window
  • Fixed tutorial task and arrow being visible above LevelUpReward window
  • Fixed daily reward timer always showing 1 second
  • Fixed wrong sprite alignment in top bar menu in certain landscape resolutions
  • Fixed a load & save error in tutorial system
  • Fixed a wrong sprite being used in coin explosion particle effect
  • Fixed wrong button label when selecting a planet while being at another planet
  • Fixed reward box animations using wrong sprites
  • Fixed tutorial arrows sometimes not showing up
  • GamePlay Changes

  • Reduced the amount of mountains, lakes, ore, crystals and gas on generated planets
  • Production buildings can now be disconnected easier
  • Visual Changes

  • The ad offer window now hides the tutorial task overlay
  • App Icon Updated
  • Other Changes

  • Added a tutorial for reaching an ice planet for the first time
  • Added a tutorial to remind player that he has a free colonization pod
  • Increased chance for a money ad offer if the player is low on funds to be 50% higher than an ad offer for energy cells (less than $500)
  • Added tutorials reminding the player to take or claim research if none is set
  • Started preparation for accessibility support
  • Added tutorials for pollution, artifacts, ocean and space stations
  • Added tutorials when player encounters to a space station for the first time
  • Added tutorial to explain the skill tree once the player reaches level 5
  • Rebalanced planets in sector 2
  • Set up new tutorials for sector 3
  • Rebalanced and restructured all planets and missions in sector 3
  • Adjusted mission goals in sector 2 (affects new players only)
  • Going into the shop no longer cancels an ad offering on the planet
  • Development Version 0.47 (04/22/2019)

    Bug Fixes

  • Fixed cash box inventory items using wrong sprite
  • Fixed some inventory item counts in shop screen not being displayed correctly
  • Fixed leaderboard entry being shown in sector end screen, even when not logged in
  • Fixed bug causing mission rewards not being awarded properly
  • Fixed wrong formatting in worker assignment window
  • Fixed WebGL related crash in character window
  • Fixed wrong building sprite for community park
  • Visual Changes

  • Made the boost UI more clear when player doesn't have enough energy cells to boost
  • Other Changes

  • Extended sector 2 planet 1 tutorial
  • Improved online check in character window
  • Development Version 0.46 (04/21/2019)

    Bug Fixes

  • Fixed XP bar being hidden in character window after receiving a level up reward
  • Fixed close button in research tree screen being stretched in landscape resolution
  • Fixed tutorial ticker not adjusting to ultra thin aspect ratios
  • Fixed tutorial not handling buildings being constructed out of order on the first two planets
  • Fixed tutorial blocking and pointing at wrong part of screen for 'notched' phones
  • Fixed tutorial crash when retrieving how many buildings of a type a player already has
  • Fixed tutorial for commercial complex breaking if the second one is built too early
  • Fixed missing arrow sprite in worker assignment window
  • Fixed various silent background crashes
  • Fixed hint text to watch an ad when a planet is completed not being correctly hidden after an ad has been watched
  • Fixed bundle button in shop screen sometimes not being initialized correctly
  • Fix for crash in game world screen when retrieving colony money before the planet has finished loading
  • Fixed unlocalized ‘Close’ button in research tree
  • Fixed loads of localization typos
  • Fixed tutorial sometimes blocking the UI in a way that can trap the player
  • Fixed first sector being able to be completed before ALL planets are completed
  • GamePlay Changes

  • Rebalanced planets and missions in sector 2
  • Increased sector 1 reward to 10 Energy cells
  • Visual Changes

  • Space map screen now shows a hint if no research task is set
  • Planets now play a visual effect on the space map upon completion
  • Prices for packages in the shop window are now red when the player cannot afford them
  • Made wording of the planet reward descriptions more clear
  • Added new sprites for cash boxes and energy cell boxes
  • Space object window now shows more detailed information about sector reward
  • Sector end screen now shows more information about the rewards
  • The red building connection range indicator is now better visible over sand and snow regions
  • Other Changes

  • Each colony ship skin now has a unique selection sound
  • When abandoning a planet, the tutorial will be properly reset now
  • Improved support for phones with notches, overlays and curved screens
  • Added missing localization for commercial center task selection page in bottom menu
  • Removed all unfinished tutorials in sectors 2 and 3
  • The game will no longer add players to the leaderboard when they are not signed in with Google or GameCenter
  • Development Version 0.45 (04/18/2019)

    Bug Fixes

  • Fixed "MISSING" German texts in localization
  • Fixed first planet in 2nd sector not giving any rewards
  • Fixed Factory building not unlocking in last mission of sector 1
  • Fixed some english text in German tutorial localization
  • Fixed tutorial pointer arrow being huge in landscape mode
  • Fixed tutorial task display sometimes fading out for no reason
  • Fixed tutorial on first wormhole never ending
  • Fixed Tutorial System not properly resetting
  • GamePlay Changes

  • Planets can now be selected while colony ship is travelling
  • Visual Changes

  • Inventory button is now greyed out instead hidden before being unlocked
  • Other Changes

  • Building upgrade button is now hidden until tutorial asks for it
  • Development Version 0.44 (04/17/2019)

    Bug Fixes

  • Fixed TradePort missions being generated before the TradePort is unlocked
  • Fixed level-up reward boxes not being counted correctly
  • Fixed server falsely reporting that level up reward boxes are available
  • Fixed misleading error message in asteroid prospecting window
  • Fixed missing sprites in various UI windows
  • Fixed wrong bundle text in shop screen
  • Fixed research booster window using wrong reward textures
  • Fixed bottom menu not being correctly closed when leaving a planet
  • Fixed missing localization text for crystal harvester
  • Fixed research timer being off by one minute
  • Fixed item use animations not playing correctly
  • GamePlay Changes

  • Orion colony ship is now available from level 1
  • Players now get a reward box with every level up
  • New colony ships are now automatically selected after purchasing
  • Time Orbs can now be used from the time orb window directly
  • Construction and Exploration is intentionally faster during the first few tutorial missions
  • Added new tutorial introducing level up rewards
  • Players can now chose to watch an ad or use energy cells in the welcome back window
  • Visual Changes

  • Added UI support for phones with a notch
  • Improved feedback when receiving a level up reward
  • The tutorial now highlights mission goals during the third planet
  • Added more clear visual hints to research tree when a task is ready to be claimed
  • Improved readability of research tree UI
  • Made 'Close' button in research tree more easy to read
  • Tweaked research tree background color for more contrast
  • Made level-up highlight in space map screen more obvious
  • Improved research timer display in space map
  • Added new visual effects for receiving level up reward
  • After the initial ship jumps in, the camera pans a little further for better framing
  • Added tutorials highlighting the colonists and the income UI
  • Made planet rotation in space map more random
  • Other Changes

  • Updated German localization
  • Improved planet mission rewards in sector 2 and 3
  • Changed first planet in sector 2 to desert from ice
  • Various localization Fixes
  • Reorganized all UI atlases
  • Added new exploration sound effects
  • Added better offline check for item usage
  • Added an option to ship screen to go to shop directly
  • Added new tasks to the research tree
  • Tweaked space map sound effects
  • Added attention effect to tutorial arrow
  • Added various new sound effects
  • Added a tutorial leading players to the inventory to use a cash container
  • Changed UI layout of character window
  • Removed the option to disable/reset tutorials
  • Added new loading screen hints
  • Changed tutorial ticker font
  • Development Version 0.43 (03/30/2019)

    Bug Fixes

  • Fixed master skills no longer affecting farms, factories and robotics centers
  • Fixed building connection limit being ignored for incoming connections
  • Fixed ship thrusters not activating when going back to space map
  • Fixed space map zoom changing when selecting planets
  • Fixed ice regions for gas destilator being grey
  • Fixed construction duration bonus being displayed as negative
  • Fixed GRS building not showing correct efficiency
  • Fixed fog of war crash on WebGL
  • Fixed multiple instances of missing error handling when player was offline and tried to use online features
  • Fixed production progress circle in factory jumping around
  • Fixed missing text and localization in ship unlock screen
  • Fixed ad callbacks coming to early due to third party plugins forcing the app to run in background
  • Fixed factory and robotics center producing and using up ingredients if their target warehouse is full
  • Fixed exploration time label not being correctly colored green when player has skilled time reduction
  • GamePlay Changes

  • Lowered cash rewards for ad watching
  • Visual Changes

  • Color for building connection targets is now blue instead of yellow
  • If there are only a few ocean tiles, fish will jump less often
  • Building connection range is now visualized with a red overlay
  • Added better feedback for invalid building connections
  • Factory displays double production chance better
  • Other Changes

  • Removed artifact related mission goals
  • Updated various sound effects
  • Added missing localization for boost selection window
  • Added localization for product selling window
  • Added Kongregate API
  • Added WebGL version of daily reward screen
  • Improved research tree performance
  • Added mousewheel support for WebGL
  • Space objects like planets are now named after the sector that they're in
  • Bundle names and descriptions in the shop are now localized
  • Words for numbers (million, billion, trillion, ...) are now correctly localized
  • Development Version 0.42 (03/01/2019)

    Bug Fixes

  • Colony Ship no longer beams and twists upside down before a hyper jump
  • Energy cell count in space is now visible right after jumping into sector
  • Sectors now reward the correct amount of energy cells and show the correct amount on screen
  • Sector templates are no longer used twice in a row (starting with next generated sector)
  • Fixed particle effect misalignment in space map
  • Fixed crash when closing the app during loading
  • Fixed yellow borders around background screen blur
  • Fixed buildings connecting to a storage under construction not starting their animations
  • Fixed missing help window localization text
  • Fixed unlocalized product name in storage window
  • Fixed missing resource icons in space object window
  • Visual Changes

  • Made display for double production chance in factories more clear
  • Added the occasional jumping fish to ocean tiles
  • Added new rain effect for jungle planets
  • Connecting two buildings now plays an animation
  • Added new visual effect when discovering space objects
  • Other Changes

  • Tasks in the research tree screen can now be de-selected
  • Tutorial ticker now waits for animation cycle to be completed before showing next text
  • Reworked tutorial on third planet
  • Reworked tutorials for 2nd planet to include commercial task selection
  • Development Version 0.41 (02/22/2019)

    Bug Fixes

  • Fixed residential building showing the wrong number of maximum inputs
  • Fixed incorrect display of lake and mountain adjacency boni in the skill tree
  • Fixed level end screen hiding UI elements if animation was skipped
  • Fixed wrong skill status text for extended connection range
  • Fixed ‘Sell Product’ missions asking for invalid (NaN) number of products
  • Fixed space map panning not working the same in 60fps as it does in 30fps
  • Fixed a display bug in bottom menu production page
  • Fixed housing and storage space research boni not working
  • Fixed wrong task in colony section in research tree
  • GamePlay Changes

  • Residential building now shows more info about the connection status
  • Cash reward from watching ads is now depending on player progress in colony
  • Exploration and construction can now be insta completed when the according skill is acquired from the skill tree
  • Added new window with ship information to space map screen
  • All researched production boni are now additive (including commercial center more cash research tasks)
  • Space map screen now shows remaining time on research task
  • Visual Changes

  • Houses now show how much food they use / get delivered
  • Selecting commercial center tasks now gives visual feedback
  • Shop and energy cell buttons are now hidden during the first mission
  • Planet camera is now restricted to the playable area (world borders)
  • The game intro sequence now starts more zoomed in
  • Other Changes

  • Reworked commercial center tutorial on planet 2
  • Added analytics to also capture screen name
  • During the first two tutorial missions the order of building construction is now enforced
  • Development Version 0.40 (02/20/2019)

    Bug Fixes

  • Fixed desert planets no longer having a reduced growth rate for colonists
  • Fixed space map showing the research exclamation mark all the time
  • Fixed font size issue in loading window
  • Fixed research tree not automatically scrolling to correct task after opening
  • Fixed broken connection display in bottom menu
  • Fixed wrong mission rewards being displayed on level end
  • Fixed time orb triggering multiple times when tapping too fast
  • Fixed boost button missing for all buildings
  • Fixed connection container in bottom menu not being initialized correctly
  • Fixed incorrect display of how many regions needed to be explored for a mission
  • Fixed crashing changelog retrieval from server
  • Fixed mission progress going beyond 100%
  • GamePlay Changes

  • Research tasks increasing storage capacity and housing capacity are now calculated additively
  • Numbers in tasks are now rounded to sensible, good looking numbers (example: 1000 instead of 978)
  • Mission XP rebalanced, so that the bulk of the XP come from missions and not bonus XP
  • Mission XP rebalanced, so that there are roughly 2 level ups per sector
  • Buildings will no longer try to deliver products to storages under construction and cause those products and their ingredients to be wasted
  • Lowered cash requirements for missions in the earlier sectors
  • Other Changes

  • Changed shop bundle content and prices
  • Switched music files to mono playback to reduce memory consumption
  • Removing device location permission
  • Development Version 0.39 (02/18/2019)

    Bug Fixes

  • Fixed Explorer's bundle not being purchasable
  • Fixed sector background not updating after jumping to a new sector
  • Fixed panning on a planet being slower in 60 fps mode
  • Fixed tutorial arrow crashing on the first planet
  • Fixed not being able to destroy buildings under construction
  • Fixed destroying and rebuilding the trade port resetting the quest timer
  • Fixed ocean tiles sometimes having gas objects on them
  • Fixed ad timer in shop not updating properly even when game is not active
  • Fixed connections breaking when a building under construction is cancelled
  • Fixed space map UI sometimes deselecting planets instead of opening a dialog window
  • GamePlay Changes

  • Added new mission types and improved mission balancing (rewards are still the same)
  • Added new sound effects for connecting/disconnecting buildings
  • Commercial centers now show an exclamation mark indicator when the task has run out
  • Commercial center tasks are now selected planet-wide, not per building
  • Visual Changes

  • Updated UI layout for various bottom menu pages
  • Added more visual feedback when connecting buildings
  • Other Changes

  • Removed obsolete files from build
  • Overall build size reduction
  • Added tracking to see where player earns energy cells from and how many
  • Added tracking for player decision to watch ad based on which reward is offered
  • Added tracking for ad banner interactions on a planet
  • Added tracking for player average planet and level time, and artifacts found/used
  • Added tracking for energy cell spending ingame
  • Adding location permission (optional) for better analytics
  • Added iOS firebase .plist file
  • Updated Google Play services and Google Mobile Ads SDKs
  • Added Firebase SDK
  • Development Version 0.38 (02/01/2019)

    Bug Fixes

  • Fixed research tree UI breaking after using a research booster
  • Fixed space map screen showing attention marker even when techtree has been fully completed
  • Fixed watch ad buttons showing when no ad can be watched in level end screen
  • Fixed crash after watching an ad in the shop
  • Fixed storage showing wrong factory/robotics center production
  • Fixed commercial center throwing a silent error when time orb is toggled
  • Fixed wrong xp formatting in character window
  • Fixed wrong icon in research task for tradeport
  • GamePlay Changes

  • Research Tasks for factory now each lower the cost to build by 10% (up from 5%)
  • Pollution Reduction skill increased to 5% per skill point, so that pollution can be completely removed
  • Increased prices and build durations for unique buildings (GRS, Hospital, Atmospheric Processor and Sensor Array)
  • Higher level buildings now take longer to build
  • Added new sector templates
  • Reduced amount of exploration and commercial centers needed for missions
  • Sensor Array now reduces exploration cost as well, and the is now upgradable
  • Visual Changes

  • Gas tiles now have rising smoke from geysirs
  • Improved bottom menu page for GRS building
  • Updated space map background visuals
  • Research tasks now shows additional text hint when finished
  • Other Changes

  • Inventory window now shows offline state when player is not online
  • Building Stats for GRS, Commercial, Atmospheric Processor, Sensor Array and TradePort extended to show all relevant information for these buildings
  • Development Version 0.37 (01/20/2019)

    Bug Fixes

  • Fixed wrong depth for a UILabel when receiving a cash reward
  • Fixed crash in research tree screen when all tasks have been completed
  • Fixed swipe speed in space map in landscape mode
  • Fixed crash when updating leaderboards
  • Fixed TradePort not generating new tasks after timer is up
  • Fixed warehouses already accepting products while their still under construction
  • Fixed various wrong and missing sprites
  • GamePlay Changes

  • Doubled food production bonus of saline filtration plant (now: 40%, 60%, 80%, 100%)
  • Removed negative planet effects
  • Ice planets now lower production times for factory and robotics center by 15%
  • Jungle planets now increase food production 15%
  • Atmospheric Processor now increases the positive climate effect: 25%, 50%, 100%, 150%
  • Mission Rewards are now capped to a maximum of 4 items of each kind
  • Players are offered to watch an ad to double their mission rewards
  • Made the boosting UI more secure
  • Various research tasks have been rebalanced
  • Ship blueprints are now unlocked by level (10, 25, 50 and 75)
  • Factories and Robotics Centers can produce a second item. Chance can be increased by boosts and upgrades
  • Visual/Audio Changes

  • Added new text effect for building boosts
  • Improved visuals and feedback when boosting buildings
  • Various audio effects tweaked
  • Improved level end animation
  • Made main button click sound more subtle
  • Added new particle effect for building destruction
  • Other Changes

  • Previously owned and unlocked ships will be reset to match the new unlock system
  • Added research tasks to reduce required worker count in factory and robotics center by 5
  • Added various new research tasks to research tree
  • Localization additional UI elements
  • Small performance optimization for the bottom menu
  • Entering the research tree now shows a loading screen
  • Slowed down colony ship rotation in space station view
  • Development Version 0.36 (01/12/2019)

    Bug Fixes

  • Fixed colony ship orbiting with twice the speed around a planet in 60 fps
  • Fixed error when using energy cells to finish research when there is <1s left on the clock
  • Fixed size issue in skill tree blocker overlay
  • Fixed colony ship rotating too fast in space station view
  • Fixed some research tree task connections not working
  • Fixed sector jump breaking when back button is used
  • Fixed players being able to click space objects after going to the research tree screen
  • Fixed inconsistent text color in production stats in bottom menu
  • Fixed wrong size background texture in space map
  • Fixed players being able to select ship/space objects/other UI while hyper-jumping
  • Fixed wrong tab button selection in stats window
  • Fixed floating cargo-box in item use animation
  • Fixed booster confirmation window staying open when leaving research tree screen
  • Fixed crash on iOS after purchasing
  • Fixed cut-off space map background
  • Fixed cut-off loading screen in tablet aspect ratios
  • Fixed floating cargo box icon in inventory screen
  • Fixed wrong anchoring in tradeport page
  • GamePlay Changes

  • Empty warehouses now automatically set their product when a new connection is set up
  • Added skill to increase the connection range of buildings
  • Reduced construction price of first colony ship from 250 to 150 energy cells
  • Moved first ship unlock to an earlier position in the tech tree
  • Once per hour you can watch an ad for 5 guaranteed energy cells in the shop
  • Visual Changes

  • Various loading screen improvements
  • Improved tutorial window anchoring on various screen sizes
  • Other Changes

  • Reworked building sprite management to use atlases instead of textures
  • Added various new bundles to shop
  • Device orientation is now saved and can be manually switched
  • Removing PHONE_STATE permission which asks to make and receive calls
  • Disabled Auto-Rotation and using Portrait mode by default
  • Replaces various textures with atlased sprites
  • Added new bundle UI to shop window
  • Extended loading screen tips
  • Additional localization of various UI elements
  • Development Version 0.35 (01/05/2019)

    Bug Fixes

  • Fixed wrong anchoring in tradeport page
  • Fixed inconsistent font size in bottom menu
  • Fixed wrong labeling of buttons in space object window
  • Fixd inconsistencies with worker assignment UI
  • Fixed construction page in bottom menu sometimes not showing remaining build time
  • Fixed asteroid field being selected with wrong state after prospecting
  • Fixed player name not displayed correctly in sector end screen
  • Fixed tutorial arrow breaking asteroid prospecting screen
  • Fixed back button breaking asteroid prospecting screen
  • Fixed space map jerking around after coming back from asteroid/space station
  • Visual Changes

  • Added particle effects to tradeport animation
  • Improved bottom menu construction page UI
  • Tradeport now shoots a rocket into space with the delivered cargo
  • TradePort shows wait time between deals in the stats window now
  • Other Changes

  • Added new UI animations and effects for trade port rewards
  • Skipping the wait at the tradeport costs less energy cells if there isn't much time left
  • Added new help page for trade port
  • Rerolling a TradePort deal now costs 5 energy cells
  • Localization files updated
  • Tradeport building now gives quests and rewards with a mystery box
  • Prepared text localization of user interface
  • Updated various building description texts
  • Canceling a purchase will no longer trigger an additional notification window informing the player that his purchase failed
  • Copyright: MetalPop Games LLC ‒ All rights reserved.