UI Accessibility Plugin  Version 1.1.1
Make your UI accessible for visually impaired users
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 1234]
 CAccessibleUIGroupRoot.Accessible_UIElement
 CMonoBehaviour
 CAccessibleUIGroupRoot
 CUAP_AccessibilityManagerThis is the main object to handle all the accessibility in an app. Please use the premade Accessibility Manager prefab.
 CUAP_AudioQueue
 CUAP_BackCloseEventListenerThis component listens for the back or close gesture and triggers an event. It is meant to be placed on the 'close' or 'X' button of popup dialogs etc, to trigger the regular close event when the back/close accessibility gesture is performed. See MagicGestures in the documentation (on iOS, this is a 2-finger scrub)
 CUAP_BaseElementThis is the base for all accessibility UI components. Use this to set values directly.
 CAccessibleButton
 CAccessibleDropdown
 CAccessibleLabel
 CAccessibleSlider
 CAccessibleTextEdit
 CAccessibleToggle
 CAccessiblePluginToggleUse this if the toggle is used in the Settings to indicate whether the Accessibility plugin is on/off. You don't have to use this necessarily, but it will set the correct toggle state automatically, even when the gesture is used to change the state while the toggle is visible. This will set or unset the toggle - so you OnChange listeners need to check whether there is anything to do before acting (whether plugin enabled state matches the toggle state).
 CUAP_BaseElement_3D
 CAccessibleButton_3D
 CAccessibleLabel_3D
 CUAP_CustomTTSBase class for custom TTS implementations. DO NOT MODIFY THIS FILE! Please use or make a copy of Custom_TTS_Template.cs instead!
 CUAP_GameObjectEnabler
 CUAP_ScrollControlAuto-Scrolling is disabled for all UI elements on or below this. Use this in combination with the UAP_SelectionGroup if you are taking care of scrolling (page wise for example) yourself.
 CUAP_SelectionGroupThis helper class sends a message to the GameObject when any accessibility items beneath it receive focus.
 CUAP_VirtualKeyboard
 CUAP_VirtualKeyboard.UAPKeyboardLayout
 CUnityEvent
 CUAP_BaseElement.UAPBoolCallback
 CUAP_BaseElement.UAPHighlightCallback